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Toggle the numeric frames-per-second and latency display. Move camera to corresponding ally champion (camera must be unlocked). Scroll camera in the corresponding direction. Turn off summoner names above champion health bars. Clicking with this hotkey on an allied champion (or their icon in the upper left area of the screen) will show an alert telling that specific champion to fall back. Open match stats page/leaderboard (unlike O, the screen will disappear when the Tab button is released). Use consumable item in corresponding inventory slot.Ĭenter camera on champion (holding Space will hold the camera on the champion until released). Hold Command (Hold works like Stop, but is toggled while held down).
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Stop Command (Champion stops their current course of action). Same for W, E, and R.Īdd an ability point to the champion's 1st ability.Īdd an ability point to the champion's 2nd ability.Īdd an ability point to the champion's 3rd ability.Īdd an ability point to the champion's ultimate ability.Ĭast champion's 1st ability on self (must be a support spell).Ĭast champion's 2nd ability on self (must be a support spell).Ĭast champion's 3rd ability on self (must be a support spell).Ĭast champion's ultimate ability on self (must be a support spell).Īttack Move (Champion moves to point, stopping to attack any enemies along the way). For abilities that target a champion, you must follow this by either left-clicking the champion or pressing F1-F5 to target a team member. In the game anymore, I didn’t look too hard at it.Use champion's 1st ability. Hanamura Version 1 - I couldn’t find any objective data on this one, but since it’s also not really.You can detect when the Triglav spawnsĪnd which team controls it though. Volskaya Foundry - The control point score is not saved I think.When a nuke gets dropped and whether or not the cast gets interrupted though. Warhead Junction - As far as I can tell, nuke spawn time isn’t tracked.This is a complicaed method and is detailed in a separate When it spawns, and how strong each side is. Braxis Holdout - There is no tracker event for when a wave spawns, but there are ways to figure out.
Can you see chat in lol replay how to#
So right now I have no idea how to determine when a team turns in enough coins.
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Tracker events are stored in the trackerevents array. See barrett777/Heroes.ReplayParser for a list of more attribute values. Location: īlizzard never updated this after HotS 2.0, so we’re currently stuck at hero level 20. Use the heroes-talents repository data to resolve attribute id to hero name. So to get the actual in-game time of any event, use a function like:įunction loopsToGameSeconds ( loops ) ].value Note that this won’t actually match the displayed elapsed game time due to the in-game clock having a negative time offset Game loops run 16 times per second and can be converted to seconds with loops / 16. This document assumes that you are using the heroprotocol.jsĪlmost every event time in the game is stored in terms of game loops. Specify the extraction of these containers. In whatever parser you choose to use, you should be able to Most of the locations reference a container object first ( header for instance). In this document, fields with at the end indicate that the element in question is an array,Īnd that any field named after the ( m_playerList.m_toon for instance) is assumed toĮxist for all elements in the array. Storm replay files to the best of the my knowledge. This document details the location and type of every useful piece of data in the Hereos of the Heroes of the Storm Replay Data Reference A Heroes of the Storm replay parsing and stat tracking application View on GitHub Heroes of the Storm Replay Data Reference Heroes of the Storm Replay Data Reference | stats-of-the-storm Skip to the content.